Game-based School (GBS)
This collaboration explores the use of game-based learning (GBL) to enhance student engagement and skills. It aims to identify effective GBL models, investigate student preferences, and transform schools into game-based environments. Game-based learning has gained attention as an innovative educational approach that can engage and motivate children and enhance their learning experiences. In this context, there is a need to research and explore students’ choices in GBL and use that data to transform the school ecosystem into a ‘Game-based School’ This participatory action research aims to identify exemplary game-based learning models and investigate students’ diverse needs and interests in utilizing game-based learning in schools’ curricula, pedagogy and developing skills, values, and attitudes.
We welcome anyone who would like to contribute their skills and knowledge in: pedagogy and practice; data collection and research; data analysis; grant-writing and fundraising; conducting case-studies, or in our exploration on if and how GBL should be used more widely in schools.
Collaboration stage
Scoping
Categorisation
Member Facilitated
Number of members
26Chairs
Asha Murphy ABHILASHA PANWAR
Coordinators
Lana Koubaitary
SDG Focus
SDG 17 - Partnerships to achieve the Goal SDG 4 - Quality Education
Collaboration needs
Knowledge & Resources Stakeholder Connections